![]() ![]() The controller support seems especially important, since it’s difficult to go in a perfectly straight line with the touch controls. I’m also not sure when iCloud syncs and controller support are coming. Thankfully, my high score did finally get uploaded to GameCenter, but it’s still not great to open the game and always see zero at the top as my score. But my scores still keep getting reset to zero. The game reset my progress after I updated, though that seems to be a one-time thing. There’s also some issues with the iOS version of the game even after release. I’ve so far made walkthrough videos for the first two bosses and hope to complete the game, but when I encounter those really difficult mazes I tend to take a long break from the game. I would love a way to swap out a level I hate for another one, just not endlessly. I wish there was some way to balance that out aside from earning more lives, because some of them are just downright impossible for me. Then to try again, you have to hope for a mix of levels that won’t make you lose all your lives before you get to the boss again. If you do make it to the boss, it usually takes some time to figure out how to beat it, and for me that has meant dying the first time I encounter any boss. The problem is the difficulty level is all over the place for the stages leading up to the boss, so that you can get all fairly easy ones, all evil ones, or a mix. Each “world” consists of nine randomly selected levels out of 150, but then the boss of that world is always the same. ![]() I’ve since tried a few times to get to the boss again, but due to the random nature of the game, I keep getting a level here and there that’s really hard for me and end up losing a lot of lives on it. I’ve beaten two bosses so far and came close to beating a third, but I figured out what I needed to do just a bit too late. ![]() I wrote a bit about teamCOIL’s PUSS! ahead of release, but now the game is available on both iOS and Android. There’s quite a bit to discuss, so let’s get to it. I’ve also spent a lot of time with the latest Apple Arcade game, which I’ll cover briefly. Some games I had early access to released this week, so I’ll talk about them, and I also played some new games and those that I couldn’t play before because of game-breaking bugs. Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I’ve been playing over the last seven days. ![]()
0 Comments
Leave a Reply. |